Welcome to The Chosen's journals. Each character is invited to keep a journal and write down the thoughts of their characters as they wander through Nyternia. In addition, the DM has a journal which highlights each session. The players are:

Blink - monk Errol - bard
Kestrel - fighter Malif - wizard
Vaugner - rogue Vernon - cleric/sorcerer


Choose a journal:   Select a session:


Blink's Journal, session #14
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After an overnight rest, we went back to the mouth of the ant tunnel. Kind of scary to look down into it. Thankfully, this time, we made a plan, and stuck to it, and it worked! We used the "seeing eye" gizmo that Tera had given us ages (or what feels like ages) ago to map the first chunk of the tunnel, then Vernon cast some sort of "locate" spell (very nice!) to try to find the magic longsword. We found traces, went into the tunnel, and retrieved both the sword and a magic circlet without fighting any ants at all (organized and disciplined, that's us, or at least it was for a brief hour). We did have to fight this very weird cube of gelatinous matter (I guess it would qualify as a "goo"). Not a lot of fun to fight hand-to-hand, since it had a horrible acid residue. I'm so glad I had those heavy leather gloves (foresight pays!). Now I've got TWO pairs, just in case. Fighting monsters is not just dangerous - it's messy too. Good thing Errol doesn't fight the way I do.

When we went to train, we got back into our strange group dream. We disposed of the "numbers" puzzle (Errol's solution worked as promised!). Then we fought a pair of big golems. Somehow we "solved" that puzzle too, but we're not really sure how (takes some of the intellectual glory out of it.). Then we found out what "The final battle. You will win! You will lose!" meant - we somehow ended up fighting OURSELVES (more specifically, a group who looked and acted just like us). Somehow, the good "we" triumphed. I'm not sure how, since I died almost immediately. The bad Vaugner used me for target practice, and I didn't it see it coming, so I was unable to use the masters' vaunted "snatch the arrow" technique. I seem to have this recurring problem where bad things come at us and I just sit around gaping like a fool. Must work on those reflexes! Were I a god, I think I would also ban arrows from my domain. It seems like such a cowardly (though undeniably effective) way to fight.

I'm excited about my next training. I'm going to learn a technique called "spring attack" whereby I jump in, whomp on something, and then jump back out. Maybe I'll get hit less often. Plus, I've been watching Kestrel trip things (chairs, tables, chests, the occasional monster.). I doesn't seem to work very well (at least the way Kestrel does it), but it does seem like a heck of a lot of fun. I think I'm going to try my hand at it. I've been thinking that maybe if I had some sort of big iron whip I could reach out and try to trip people from a distance. Since I usually have a hand free, it might work out nicely.

Time to head North. Must find that Adventurer's Convention.